Augmented reality and virtual reality are two nascent technologies that are taking the world by storm. They have already made major inroads into the world of gaming. But that is just the tip of the iceberg. 

If it continues growing at the current pace, VR will change virtually every aspect of our lives, from how we communicate to how we do business. Let’s take a look at 3 examples of how VR will become part of the solution to some problems in the future.

Making Real Estate Easier and Hassle-Free

Imagine a potential investor in Cologne, Germany looking to purchase property located in the sprawling countryside of Christchurch, New Zealand. At the moment, the investor can buy the property sight-unseen or make a costly trip to New Zealand.

There’s to be a better way, and that is virtual reality. VR will make it easy for home buyers, agents and investors alike to view properties they are interested in from a distance.

The visual nature of VR means that the buyer will get to experience a 360-degree view of the properties right from the comfort of their homes. With the help of technology, they can get a real-time tour from room to room without having to leave their seats.

Virtual Shopping

Online retail has made shopping effortless. But comes with a small catch: you can’t try or check out the actual product until it’s delivered to your place. This is an area where virtual reality can come in handy.

If you want to buy drapes furniture, for instance; you can use VR to check if the style, color, size, etc. will fit right into your living space. You can even ‘see’ how the coffee table, couch or nightstand will look in your room before you make a purchase. Essentially, this will reduce returns, improve customer satisfaction, and reduce overall costs for both the retailer and consumer.

Training Pilots, Doctors, etc.

Learning is another area that’ll benefit immensely from augmented reality and VR. We’ve already seen similar technologies used to train pilots. Instead of putting an uber-expensive plane at risk, students can use VR models to learn from scratch.

AuthorPhil Ainsworth